![]() I do return to rathma from time to time because I’m not a huge fan of MoTBC pew pew. Currently I use MoTBC because a single spear out damages AoTD which is also on a cooldown. Death valley also pulls enemies in whereas blighted grasp deals damage over time and enemies can simply walk off the area. Which means you’re losing out on damage increase of unconventional warfare. Nayr’s mechanic is clunky having to constantly use 4 to 5 different poison skills including revive which defeats the purpose of “your Revives no longer expire” and it only buffs POISON skills. Not sure why the majority uses the poison setup. Also drop Blood rush and use the skill Sims /Reservior there, make up for speed with Passive Fueled by Death for faster monement. Also if you use AotD/rune DeathValley, thats auto knockback on every monster caught in the pull, 3X damage towards Krysbin. When you get enough intel and paragon you go back to COE. Now I am not including rings and such in with the damage, but if you replace COE with Lornell’s Sunstone you can overcome a bunch of squishy. With the poison setup damage with Squirts and Nayr’s is 8500% + 400% + 100% =9000%-damage with Haunted Vision and Shadowhook (which now you can drop Bone Armor and replace with command Golem) is 9000% + 430% =9430%. Also choose the skill Command Golem/ rune Flesh Golem to drop corpse for revive. Use Haunted Visions, pick Sims/rune Reservior for double Essence, get essence on both Jesseths pieces and passive Overwhelming Essence. Ok I am going to give my little secret here, everyone is playing Nayr’s poison setup, there is an actual higher damage setup and easier to play.
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